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Play a tentacled monster that chases down humans in a secretive research facility in this horror game

Play a tentacled monster that chases down humans in a secretive research facility in this horror game

Vote (22 votes)

Program license Full

Developer Phobia Game Studio

Works under Windows

Also available for Android

Vote

(22 votes)

Developer

Phobia Game Studio

Works under

Windows

Program license

Full

Also available for

Pros

  • Unique reverse horror concept
  • Fluid, enjoyable movement and controls
  • Inventive progression and upgrade system
  • Atmospheric pixel art and sound design
  • Engaging and varied enemy encounters

Cons

  • Map navigation can feel disorienting at times
  • Relatively short campaign length
  • Lack of traditional narrative exposition

A reverse horror experience where players control a monstrous entity.

Gameplay and Premise

CARRION stands out as a distinctive entry in the horror genre by offering an unconventional twist: instead of evading menacing creatures, players assume the role of one. In this “reverse horror” game, the protagonist is a multi-tentacled beast seeking freedom from a high-security research facility. Each level challenges players to hunt, consume, and terrorize the scientists and soldiers who stand in the way.

The game unfolds across a series of interconnected laboratory environments, reminiscent of the Metroidvania tradition. As the monster, movement is fluid, rapid, and gives a genuine sense of power and menace. Navigation involves squeezing through vent shafts, smashing through fragile walls, and infiltrating tight, shadowy corners.

Growth, Abilities, and Strategy

Consuming humans isn’t just for shock value—it’s central to progression. Devouring victims increases the creature’s mass, which in turn unlocks fresh abilities essential for puzzle-solving and traversal. New powers, such as lunging dashes, webbing to flip switches, or morphing tentacles to snag enemies from afar, are gradually introduced to keep gameplay engaging and unpredictable.

Some challenges require strategic thinking rather than brute force. Certain obstacles can only be overcome at specific sizes or by utilizing a particular suite of abilities. At times, the player must shed biomass at special pools to return to a smaller, more agile form, adding a puzzle layer to the carnage.

Opposition and Combat

Humans provide increasing resistance as the story progresses. Basic scientists and lab workers are easy prey, but heavy-armed guards, drones, and flamethrower-wielding commandos present a real threat. Stealth, quick thinking, and clever ambushes are often necessary to avoid becoming overwhelmed.

Combat is visceral and fast-paced, with spectacular physics-driven interactions as environments and characters react to the monster’s attacks. The relentless action is accompanied by ample gore, yet the pixel art aesthetic prevents the violence from feeling gratuitous or exploitative.

Atmosphere and Art Design

CARRION’s visual identity is characterized by detailed pixel art, which effectively conveys both the grotesque nature of the monster and the sterile, claustrophobic design of the facility. The sound design amplifies the tension, combining squelchy effects, unsettling ambient tracks, and the panicked screams of potential victims for a deeply immersive experience.

Instead of relying on traditional horror staples like jump scares, the game evokes dread through its unsettling premise and the player’s own monstrous actions. The unique perspective—being the thing in the dark—creates a disquieting yet exhilarating experience.

Performance and Replayability

Performance is smooth, with responsive controls that make navigating narrow corridors and multi-room puzzles feel intuitive. While the single-player campaign is a relatively concise experience (usually completed in around six hours), its inventive mechanics and atmosphere provide significant replay value for those seeking to experiment with different strategies and approaches.

Overall Impression

CARRION distinguishes itself by letting players revel in their monstrous side. Through its fluid movement system, strategic growth mechanics, and evocative audiovisual design, it offers an experience that is both grimly satisfying and refreshingly original in the horror genre landscape.

Pros

  • Unique reverse horror concept
  • Fluid, enjoyable movement and controls
  • Inventive progression and upgrade system
  • Atmospheric pixel art and sound design
  • Engaging and varied enemy encounters

Cons

  • Map navigation can feel disorienting at times
  • Relatively short campaign length
  • Lack of traditional narrative exposition

Screenshots of CARRION